using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "LightItemList_SO",menuName = "Light/Light Patten")]
public class LightItemList_SO : ScriptableObject
{
    public List<LightDetails> LightPattenList;

    public LightDetails GetLightDetails(Season season, LightShift lightShift)
    {
        return LightPattenList.Find(l => l.season == season && l.lightShift == lightShift);
    }
}
